> ryan.caveney_at_a... wrote:
> ...
> > The standard responses to this will be that
> ...
> > no one skill will ever be relevant to the
> > narrative in every single session, and such a character is too
> > over-specialized for his own good.
> ...
>
> The game encourages, nay celebrates, inventive use of skills, so it
> is much easier than might be thought to use one ability to do many
> things, once you have the hang of the game.
Oh, I quite agree. Yet OTOH, the very first reply I received said:
> If the character does get too powerful in a narrow skill then throw
> him into situations where their skills are inadequate and they have
Interestingly, he's one of your examples... Not that I mean to pick
on you, Charles, but I am glad Benedict has pointed out that perhaps
your suggestion for controlling such skills isn't quite as helpful as
we would wish.
Ryan Caveney