Re: Re: HW as a concept, and _Adding_ abilities, wealth and wells

From: Alex Ferguson <abf_at_...>
Date: Tue, 23 Oct 2001 18:35:43 +0100 (BST)

> > This is in fact not true. There have been RPGs which have been much
> > more abstract in their treatment of wealth/money than is HW. (i.e.,
> > more "narrativist", if you accept the implicit assumption that
> detail
> > about the amount of wealth forms no part of the narrative.) I think
>
> Come on, now you're just twisting my argument. Level of detail has
> nothing to do with whether a system is narratavist or not.

It has everything to do with it, as I went on about at some length elsewhere. For all the rhetoric on the topic, I can't recall seeing any especially useful definition, but mine would be along the lines of: decide what's important to the narrative: abstract away from what's not, provide some means of describing the rest. (You'll note the somewhat key choice to be made in the first step.)_

> And I
> can;t think of any way thatw ealth can be more abstract than a single
> rating, but please pass on any news tat you have as I am alsways
> looking for elegant abstracted mechanics.

Well, the aforementioned Hero System (no relation?) has likewise a single wealth rating, and if I recall correctly, even less game mechanical pfaff associated with it. And as I also pointed out, it has the advancement mechanic you think HW has (or should have, I'm not sure which).

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