Consider the situation where Strawman (close combat 6) fights with Iron Hand (close combat 17).
Sure Iron hand has a better chance of success in the fight but for 10 of those success rolls he has a 30% chance of being beaten (straw man rolls 1-6 on a D20). Augmenting doesn't really influence his success chances too much.
If the augment reduced the dice result, e.g. a 3 augment would reduce a die result of 8 to 5 would be far better. It would mean that the augment would have a real effect.
I haven't had time to do the math and unsure exactly where to start. Anyone have any idea whether this would be a good rule change for augment??
Stephen
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