Re: Simple Contest Variant

From: Alex Ferguson <abf_at_...>
Date: Wed, 24 Oct 2001 14:28:38 +0100 (BST)

ryan.caveney:
> Interesting. It might help somewhat with small ability score
> differences, but at the really high end it won't change anything --
> turning a two-mastery advantage into a four-mastery advantage still
> doesn't do anything to ameliorate the weird "only the weaker
> contestant's TN matters" problem that means if I have to face a 20w3
> in a simple contest, I'd much rather have a 20 (or even a default 6!)
> than a 1w2! Actually, your change means that when facing a 20w3, I'd
> rather have a 20 than even a 1w*3*... I regard this weirdness as the
> most important bug to fix.

True. I'd consider that a second-order effect, though, such as you tend to get with different TNs in any case.

> > > For example, one species of deer in Anaxial's Roster is supposed
> > > to try to augment with an ability of just *10*, which is either
> > > useless or foolish under standard rules.
> >
> > Be fair, it's worth an expected net +0.0875, to be precise. ;-)
>
> Hmm, 10 vs. 5 loses more often than it wins, due to the "both
> contestants lose" phenomenon;

Oops, I see your point. I have a nasty feeling I might have been "miscounting" those as a "tie". (But then, that's how I'd play it, cos I think it makes more sense... Opinions?)

Powered by hypermail