> One way to avoid this is to revert to the Pendragon dice result where
> the HIGHEST roll wins. Unlike Pendragon though, 1 remains a critical
> and of course criticals always beat normal successes. The 4 can still
> beat the 4W but must now roll 4 or less but higher than the 4W -
> possible but less likely.
Here's the breakdown:
Roll no-mastery 1-mastery 1 Critical Critical 2-4 Success Critical (because of Bump) 5-19 Failure Success (because of Bump) 20 Fumble Failure (because of bump)
If you go with High-Roll wins, then the Mastery guy will win every time (barring rolling a "20"), because there is no way that a good roll by the no-mastery guy will both be a better result *and* a higher rolled number than the 1-mastery guy (assuming the target number is the same except for the mastery difference).
Frankly, if the no-mastery wins with such a low target number, he deserves to win!
Roderick
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