WAAAAAAAAAAAAAAAAY OT Re: Narrativism, again.

From: epweissengruber_at_...
Date: Wed, 24 Oct 2001 17:37:40 -0000

>
> And, can you have a narrative without characters? No. In fact,
> narrative is the exploration of character, and the observation of
the
> growth of character as the conflicts which they experience are
> resolved.

Aristotle thought that plot was the soul of tragedy -- so you need characters, but the total design of the plot (which includes several characters) is the most important part of the artistic design

"who did what to whom and why" is the basis of every
> story. Character interaction is the meat on these bones.
>
> This game is intended to address story structure directly, to embed
> the mechanics in the narrative (character driven) structure rather
> than just in an abstract model of a world in which the characters
> move about. That is what distinguishes it from systems primarily
> modelling a worlds cause-and-effect from a simulationist angle.
>
> > Oh, I grok it just fine, thanks. But how did we get back to that
> > topic?
>
> Because, I started to ask if you were running the game in real-
time,
> essentially simulating the life experience of the characters, or in
a
> dramatic structure with explicit episodes. It might be that if you
> are using the constant time structure, you are trying to adjust
> wealth to reflect the current cash value of a character and not
> seeing the reset-to-default effect; this was the point about the
> BatCar.

Powered by hypermail