>>Heroes can thus advance more quickly yet have incentive
>>not to focus all their advancement on a single ability.
To which Ryan Caveney replied:
>I don't see how that incentive operates... Could you
>explain in more detail?
Apologies... that was an editing error on my part. My suggestion of an advancement limit (+5 in my post, but more a "+X according to how broadly the Narrator wants the heroes's abilities to advance") originally preceded that statement, and I neglected to transpose it along with the rest of my commentary. This mainly affects the acquisition of magical abilities; as the price is more reasonable, the players do not hesitate as much to invest in them over mundane abilities.
Sorry for the confusion.
-- Michael Richard Schwartz | Language is my playground, mschwartz_at_... | and words, its slides and Ann Arbor, Michigan USA | swingsets. -- yours truly
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