>
Unusually for me, I've thought of a clumsy Post Hoc Kludge (TM). Rather than using 12, increase the default starting ability for new stuff.
A quick and dirty method of doing this might be to take the average of the 3 best abilities the hero has, and work out by what factor this is better than the "starting" average of what the 3 best abilities was. Then increase the default rating of 12 for a new ability by that factor.
For example:
A starting characters 2 best abilities are 1W, 1W & 5W - the average of these
is (roughly) 2W (or 22).
Oranda's 3 best abilities are 14W, 10W and 8W - the average of these is
(roughly) 11W (or 31).
(31/22) x 9 = 16.9
Rounding up gives us a starting level for new abilities/items of 17.
We'd end up with a table (argh!), showing Average of 3 Best Abilities against the Rating for New Items/Abilities. Something like this:
AVG NEW ABILITY RATING 2W 12 3-4W 13 5-6W 14 7-8W 15 9-10W 16 11-12W 17 13W 18 14-15W 19 16-17W 20 18-19W 1W
Sadly, this does mean that the new stuff ends up being at a higher rating than all the things you learned to do a long time ago - that is, all the stuff at level 13 you got from you 100 word write-up and never had enough HPs to put up.
But I'm not clever enough to fix that without an even more clumsy Kludge...
Regards,
Bruce
Powered by hypermail