I have done some of my L5R conversion to HW, and just wanted someone to look over them and see if there appear to be any egregious errors. Mostly, I just want to check whether these "feel right" as affinities and feats; do these appear to make sense, anything too obscure, anything too repetitive, etc. They are all oriented around warriors (which is why I am worried about duplication), and in principle all or most should make sense in HW terms, there should be no need for prior knowledge of L5R. Lastly, these may serve as inspiration for others working on feats, should there be any, especially of a martial nature. Any commenst appreciated. Where "type" appears, I mean the Gloranthan runic equivalent.
Type - Affinity - Feats
Combat - The Way of the Crab - Feint Attack, Overbear Foe, Fight Many Foes, Fight Dirty
Duty - Holding The Wall - Ignore Exhaustion, Ignore Wounds, Cleave Foe, Deflect Blow
Resilience - The Mountain Does Not Move - Ignore Pain, Stand Strong, Keep Footing, Defend In Any Direction
Combat - The Way of the Crane - Perfect Stance, Seize Initiative, Too Fast To See, Impress Foe
Precision - The Perfect Cut - Strike Unseen Target, One Strike Two Cuts, Kill From The Draw, Pinpoint Accuracy
Void - Strike From The Void - Identify Weakness, Strike At Opening, Surprise Foe, Anticipate Foe
Combat - The Daisho Technique - No Stance, Twist Away, Lead Opponent, Two Swords Strike As One
Flexibility - Strong & Swift - Assist Allies, Ignore Pain, Wall Of Blades, Strike Together
Fire - The Unrighteous Shall Fall - Exploit Weakness, Exploit Stance, Deliver Justice, Stand Alone
Combat - The Way of the Lion - For The Emperor, Disembowel Foe, Shock Charge, No Fear
Warfare - The Hand of Destiny- Perceive Enemy Weakness, Perceive Allied Strength, Asses Tactical Situation, Recognise Critical Moment
Ancestors - Strength of Purity - Ancestral Guidance, Never Stand Alone, Pure Heart, No Surrender
Combat - Matsu's Pride - The Lion's Rage, Aggressive Stance, Behead Foe, Martial Shout
Bravery - The Lions Roar - Ignore Fear, Intimidate Foe, Scatter Foes, No Retreat
Ancestors - My Ancestors Beside Me - Death Before Dishonour, Duty To The Clan, Guide My Sword, Identify Weakness
Combat - The Way of the Phoenix, Predict Foe, Flexible Stance, Feint Attack, Step Aside
Void - One With All & Nothing - Think Around The Problem, Sense Ambush, Disrupt Opponents Technique, Identify Opponents Strengths
Movement - Everywhere & Nowhere - Move Freely, Step Behind Foe, Seize Initiative, Evade Attack
Combat - The Way of the Scorpion - Improvise Weapon, Disarm Foe, Exploit Weakness, No Mercy
Deception - Behind The Mask - No Trick Too Low, Feint Attack, Not Where You Expected, Sting In The Tail
Movement - Strike At The Tail - Deceptive Footwork, Trip Foe, Flee Battle, Dodge Many Attackers
Combat - The Way of the Unicorn - Swift Strike, Flowing Stance, Cut Deep, Hail of Blows
Air - The Four Winds - Fight Many Foes, Sense Ambush, Strike In Any Direction, Resist Exhaustion
Movement - Dancing With The Elements - Dance Of The Blade, Find Footing, Run Like The Wind, Dodge Blow
Combat - The Way of War - Mighty Blow, Fight From Horseback, Shock Charge, Pierce Foe
Horses - Riding In Harmony - Speak To Horse, Stay Mounted, Leaping Mount, Guide Horse
Movement - The Wind Never Stops - Fight Many Foes, Disrupt Enemy Line, Overrun Foes, Escape Combat
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