What do you consider difficult to rationalize? I don't see why keeping your APs is a problem: you have plenty of space to manoeuvre and energy (high APs) or you are cornered and tired (low APs). Did you have something else in mind?
...
> if facing a nasty Edge, the benefit you gain by rolling a
> movement value instead of a combat value may be worth it in its owen
> right
As a GM I'd discard the defensive edge too: a large defensive combat edge due to immense armour could not help at all in a running contest
> plus the heavily armoured warrior might be penalised for
> movement by the GM.
...
<smirk> how very simulationist of you. </smirk>
I'd do this only if they have Heavy Armour as a disadvantage.
The most important thing to remember if GMing an attempt to flee is that Close Combat is NOT a suitable ability for preventing someone from fleeing. Either impose a hefty improvisational penalty or (my preference) do not allow use of Close Combat at all.
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