Let me sort this out:
Boomer:Armour+Magic=^9 and Axe ^2 bids against Lenny the Lame with no
armour and no weapons
Boomer has a net edge of ^2. Bids 9, and fumbles vs. opponent's
critical, so (9-2)x3=21 loss, whereas w.o. the axe he would have
taken a 9x3 or 54 point loss.
How could situations like the Pretty Powerful Shaman (+24 defensive
edge) be avoided?
You would have to bid at least 26 to dent him, nicht wahr?
Is this right?
Lenny the Lame vs. Boomer: Lenny is at a -9 handicap due to Boomer's
armour and magic.
Lenny fumbles vs. Boomer's critical. Lenny had bid 9 so his loss is
(9+9 -- subtracting a negative)x3=72 point AP loss
> Hi all.
>
> As my players have become more rules savvy, they've come upon a
tactic for bids that I haven't seen mentioned.
>
> If we understand the rules correctly, then a Hero can bid up to the
level of his (appropriate) defensive edge without any chance of
losing AP.
>
> For example:
> Boomer, a Mostali, has enchanted armor ^7 + ^2 sorcerous physical
defense for ^9. If he bids 9 and fumbles vs. the opponent's critical,
he transfers 3X the bid, but according to HW, the edge is subtracted
before multiplication. So, (Bid 9 - ^9) x 3 = 0 AP lost.
>
> Is this how everyone else understands it to work?
> (This assumes, of course, that the opponent has offensive edge 0.)
>
> If so, I'm surprised I haven't seen a proposed house rule: Default
minimum bid = total modified defensive edge.
>
> At the moment, my players are learning to love edges. Like last
Monday, when the Pretty Powerful Shaman got a Complete Success on an
attempt to give himself ^12, so ended up with ^24. It's pretty scary
for the opposition when a tottering 90 year old geezer shatters
arrows on his naked chest.
>
> Mike