Re: Run away

From: epweissengruber_at_...
Date: Tue, 06 Nov 2001 21:45:25 -0000


Wouldn't clever narrating require some modification of what an "Offensive" or a "Defensive" edge is?

So in a slug fest yer armour is a defensive edge vs. weapons.

But it might become an offensive handicap when bidding against a naked sprinter.

> The most important thing to remember if GMing an attempt to flee is
> that Close Combat is NOT a suitable ability for preventing someone
> from fleeing. Either impose a hefty improvisational penalty or (my
> preference) do not allow use of Close Combat at all.

-but don't the rules suggest that leaving a combat should require completion of that extended contest (a Hero Wars equivalent for the "attacks of opportunity" or "parting shot" rules that many games use to make sure that leaving and entering melee is a risky proposition -- i.e. turning your back on an well armed enemy)

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