Wouldn't clever narrating require some modification of what
an "Offensive" or a "Defensive" edge is?
So in a slug fest yer armour is a defensive edge vs. weapons.
But it might become an offensive handicap when bidding against a
naked sprinter.
> The most important thing to remember if GMing an attempt to flee is
> that Close Combat is NOT a suitable ability for preventing someone
> from fleeing. Either impose a hefty improvisational penalty or (my
> preference) do not allow use of Close Combat at all.
-but don't the rules suggest that leaving a combat should require
completion of that extended contest (a Hero Wars equivalent for
the "attacks of opportunity" or "parting shot" rules that many games
use to make sure that leaving and entering melee is a risky
proposition -- i.e. turning your back on an well armed enemy)
> gamartin_at_n... wrote:
> ...
> > [facing an opponent with a huge edge is] actually a good prompt
for the
> > point at which fleeing battle becomes a Good Idea - after all,
you're
> > going to keep your AP, and start rolling with your Run Fast, which
> > can be difficult to rationalise;
>
> What do you consider difficult to rationalize? I don't see why
> keeping your APs is a problem: you have plenty of space to manoeuvre
> and energy (high APs) or you are cornered and tired (low APs). Did
> you have something else in mind?
>
> ...
> > if facing a nasty Edge, the benefit you gain by rolling a
> > movement value instead of a combat value may be worth it in its
owen
> > right
>
> As a GM I'd discard the defensive edge too: a large defensive combat
> edge due to immense armour could not help at all in a running
contest
>
> > plus the heavily armoured warrior might be penalised for
> > movement by the GM.
> ...
>
> <smirk> how very simulationist of you. </smirk>
>
> I'd do this only if they have Heavy Armour as a disadvantage.
>
> The most important thing to remember if GMing an attempt to flee is
> that Close Combat is NOT a suitable ability for preventing someone
> from fleeing. Either impose a hefty improvisational penalty or (my
> preference) do not allow use of Close Combat at all.