Re: Gaining Affinities & Feats
- In hw-rules_at_egroups.com, "Roderick and Ellen Robertson"
<rjremr_at_s...> wrote:
> Hm, you don't have access to the Theist Magic chapter, I'll
warrant. Your
> questions are explained there, but in a nutshell:
Those are big nuts... more info than I expected, thanks.
>
> You can gain a new Feat in an existing affinity by "discovering" it
during
> play (basically, use it once with a Improv. Mod, then pay a HP
to "cement"
> it). Or you may learn a subcults specialty feat by asking them
nicely :-).
And, I assume, the usual Hero Points :)
>
Much clearer now.
Wulf
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