Re: Truestone

From: Mikko Rintasaari <mikrin_at_...>
Date: Fri, 14 Dec 2001 09:42:30 +0200 (EET)


On Thu, 13 Dec 2001, Wulf Corbett wrote:

> On Thu, 13 Dec 2001 22:31:18 +0200 (EET), Mikko Rintasaari
> <mikrin_at_...> wrote:
>
> >I like the earlier descriptions where the stone doesn't get set. You can
> >store magic points (uh, AP) and divine spells (feats). The stone empties
> >when use use them, and you can load more stuff into it. The set stone
> >version never appealed to me as much.
>
> being able to change it makes it even MORE powerful, however. Not that
> I object, I think my character has the only lump of Truestone in our
> campaign...

It _is_ very powerful in my view. It's literally the stuff of legends, solid godhead.

One very important use of Truestone in my vision of Glorantha is the making of seriously magical itsems. The Household of Death humakti character I have in my campaign has a sword with an EWF era Raven daimon in it. The sword has a black truestone embedded as eyes of the raven figure engraved onto the sword. The truestone is a gift to the daimon, it's home in the mundane world.

> >I've run it so that the stones can have "flavors" or something such. So
> >that a given stone may only hold death-rune magic, and so on. I also set
> >them a limit of how much magic they can hold at one time.
>
> If it's not 'locked' after one use, I think a limit is a necessity.

Yup. I prefer it like that to the rather strange "as many people as can lay a finger on it simultaniously".

> >> 2- What happens to the abilities of the one who puts them in?
> >
> >In the biturian Varosh story the magic came back in a week, I think.
>
> Rather than returning in a week, I think the point was that the Rune
> magic counted as being used, so had to be recovered at a temple, like
> usual for Rune magic. Not too sure how that relates to HW Feats...

Yup. I think that was the point too. And that's how I run it. Sorry for being obscure.

> >> 4- Can Truestone hold any form of magic, Spirit, Feat/Affinity or
> >> Spell, maybe also AP? Can they be mixed? Can a Theist use a Spirit in
> >> a piece of Truestone (or any other combination) without penalising
> >> his Theistic magic?
> >
> >That's a very good question. I've had a Storm Bull Pol Joni (minor hero)
> >in my game, who had two praxian Spirits of Law bound into a truestone.
> >It seems right to me.
> >
> >I don't know how truestone is supposed to relate to spirits and the
> >powers of sorcery. It seems very theistic, but parhaps not all of it is
> >such.
>
> I have to disagree there, the primary holders of Truestone are
> Praxian, Animistic, Storm Bullies. Unless they just don't use it, or
> get Uroxi to fill the bits for them, Truestone MUST have a use for
> Animists. Of course, maybe they DON'T use it, they try and glue bits
> back onto the block, but that doesn't seem right.
>
> Wulf

Parhaps it can bind spirits and essaenses as easily as daimons (or at least feats). I wonder if Greg would like to step in here?

The stormbullers propably make use of it's ability to burn chaos (and I bet creatures of chaos are really, really scared of truestone)

        -Adept

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