Bruce Ferrie added:
> I agree. As far as I'm concerned, the categories on the character sheet
> (Physical Skills, Mental Skills, Personality Traits, etc.) really just act as
> convenient "boxes" which break the character's abilities up into a series of
> small lists rather than one big unwieldy list.
...
So thought I. However, Roderick has pointed out that there is an important rules difference between a flaw and a non-flaw ability: flaws cost HP to reduce in rating, whereas non-flaws cost HP to increase in rating. The Narrator must therefore be careful that players do not excessively use flaws to their advantage.
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