> So thought I. However, Roderick has pointed out that there is an
> important rules difference between a flaw and a non-flaw ability:
> flaws cost HP to reduce in rating, whereas non-flaws cost HP to
> increase in rating. The Narrator must therefore be careful that
> players do not excessively use flaws to their advantage.
The simplest solution is to say all abilities require the spending of HP's to alter the rating in either direction - In cases where a GM wants to impose or increase a flaw based on the characters actions then he just assigns "directed" HP to that flaw...
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