If you stick to the distinction between flaws and other abilities AND your players do not regularly (meaning more than once in a blue moon) use flaws to their advantages, I agree with you. However my comment was made in the context of dropping the distinction between flaws and other abilities. Even then, I wouldn't use the players abilities against them regularly - just the occassional reminder that everything has its costs. I doubt there is anyone who doesn't do this - "As your relationship to the chief/combat ability/magical skills/whatever is so high, the chief has chosen to send you on the following dangerous/unpleasant mission..."
As I said before, most of the disagreements here are really coming down to play style differences between groups.
Cheers,
Graham
-- Graham Robinson graham_at_... Albion Software Engineering Ltd.
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