simon_hibbs2 wrote:
...
> HW only seems to me (unless I'm missing something) to have a few
> fairly limited resources of this kind [single shot emergency magic].
...
> I suppose Hero
> Points are a resource too, but that's it. I'd very much like to
> have situations in which a character is grievously injured, and
> the priestess of Deezola goes into a trance, pouring much of her
> magical essence into healing him at the cost of exhausting herself
> for the foreseeable future.
>
> Now perhaps Hero Points will assume this role, I haven't run the
> game for long enough to realy get a feel for that.
...
HPs do play the role, but you have to be more inventive with the
rules.
- If it is a dire situation, it must be an extended contest.
- In your example, you could model the action as an attempt to
transfer APs.
- 'exhausting for the foreseeable future' means putting her out of
action: a level of defeat, so that could be modelled by attempting to
transfer enough APs to send her to Major Defeat.
- Spending the HP will probably be necessary to ensure success,
because the resistance (= the number of APs transferred) will be
high.
- If you are lucky, or desperate, you could hope for a critical (or
a success bumped to a critical using an HP) on the AP transfer,
giving him the APs for free. Being free, the transfer would not send
the Deezolan to Defeat, so she has the option of bidding enough to
kill her if she had a non-critical.