> The mechanic I proposed would merge the existing "optional penalty at 7
> AP loss" and "wound at 15 AP loss", make the penalty automatic like the
> Grevious Wound and tweak the numbers so they are more intuitive for those
> not as math-inclined. Instead of an optional penalty at 7 AP loss and an
> automatic one at 15 AP loss, I propose an automatic penalty at 10 AP loss
> and no optional one (no one uses it). The 10 AP threshold is just easier
> to remember.
Nobody here has ever forgotten the 7. And people use it frequently.
The optional penalty is intended to be a tradeoff. Should I go for a temporary advantage (AP loss) or inflict a more permanent penalty?
IMO, 10 AP is not a tradeoff. You'd take the 10.
> Incorrect. I am streamlining an existing mechanic (penalties at various
> levels of AP loss)
That's not the existing mechanic.
-- David Dunham <mailto:dunham_at_...> Glorantha/HW/RQ page: <http://www.pensee.com/dunham/glorantha.html> Imagination is more important than knowledge. -- Albert Einstein
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