> > > The problem with this is that in contests between multiple-mastery
> > > semi-heroes, 15 AP just isn't much any more. In fact, if the roll
> was
> > > a Complete Success, that 15 AP was the result of only a 5 AP bid!
> This
> > > would certainly speed up a contest, but maybe too much.
>
> > Major or Complete successes are not that common without mastery
> > advantages.
>
> Yes, but if someone DID have a mastery advantage, or at any rate
> managed a Major/Complete victory, that would virtually end the
> contest in one exchange - and the situation gets worse with higher
> Ability Ratings, since halving them loses you more! No matter how may
> AP you have, halving your Ability Rating means you'll be doing a lot
> of failing from then on.
>
> It is probably more realistic, but less heroic.
Yes that is the problem of allowing injuries to occur during extended
contests regardless of how you do it. It would only be an option for
those who wish to see blood and guts during combat. Others would be
advised to steer clear. Perhaps it should only be used for "No Quarter
given" battles.
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