Presumably this means that initiates are always at a penalty when attempting any feat, but I can't find any reference as to what this penalty should be. -2? -5? -10? And that feats not in the description of the cult are even harder?
Secondly, I am also presuming that Devotees can improvise feats not in the list in the cult description?
I don't like the idea of players always rolling against an ability with an automatic penalty. It seems to me that the target number of the ability should be the number they roll against in most circumstances. The alternative I'm considering is upping the difficulty of feats when they're performed by Initiates, so that the penalty is effectively invisible to the players in mechanical terms. They just know that the devotee is more effective at magic.
Any thoughts?
Simon Hibbs
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