Re: Initiates & Devotees

From: Wesley Quadros <wquadros_at_...>
Date: Tue, 15 Jan 2002 09:48:01 -0800

hw-rules_at_yahoogroups.com wrote:

> Message: 11
> Date: Tue, 15 Jan 2002 13:46:05 -0000
> From: "wulfcorbett" <wulfc_at_...>
> Subject: Re: Initiates & Devotees
>
>
> I have read enough to believe that the intent was that an Affinity
> can be rolled 'straight' as an Augment, but that Feats must be used
> at a penalty. So Vinga's Movement Affinity 5W could be used as an
> augment to any movement Ability at 5W, or at a penalty to Run Across
> Treetops. You only get the truly 'magical' effects with a penalty,
> but the Affinity still helps boost mundane Abilities. Tied in with
> this, I also use the rules discussed some time ago that the mundane
> world only resists Feats with a basic resistance, usually 14. Thus,

That is how I read the rules as well.

>
> Yes. I personally require the character 'prove' he knows a Feat first
> by rolling Mythology (why should a character with only basic

I like this!

&#92;&#92;/

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