>What do Hero Points represent, if anything, in game world terms?
Not unless you want your characters to be aware of their stats. Personally this is something I'd avoid like the plague.
>Could a player, for example, spend a Hero Point against his own character's
>chance of success?
I'd certainly allow it. An early rules draft noted that you could just automatically accept a lower level of success if desired, but I believe that passage was cut for space reasons.
Take care >>> Robin
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