Re: Re: "scripting" contests

From: Roderick and Ellen Robertson <rjremr_at_...>
Date: Tue, 29 Jan 2002 09:20:36 -0800

> > Iu was just wonderign what folks might think of a GM being VERY
> > proactive and aggressive in framing extended contests.
> The basic idea is probably good--it is easier to describe a contest
> if you have appropriate results in mind ahead of time. However you
> have to be ready to accept that players may well come up with a plan
> that will totally kill your idea.

Or that your own dice will go against you: "Oh crap, here we are at the top of the tower in the howling gale, all ready for the Villain's big death scene and I get a x3 transfer, dropping the Hero to 'Dying'..."

Always have a backup plan!


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