Re: "scripting" contests

From: con1453_at_...
Date: Tue, 29 Jan 2002 18:24:05 EST

In a message dated 1/29/02 8:24:01 AM, gamartin_at_... writes:

<< The concern I see with this is that players might object to such aggressive framing. It implies, or at least you could argue, that the GM is being less than totally honest as far as the contest goes; although the contest mechanic is there, at least to an extent, to determine the outcome, the GM has to some degree superceded this by limiting the mechanic to framing the detailed experience rather than the ACTUAL outcome of the fight. So, what do people think of that idea? >>

Basically, as GM, I always have a result in mind when i am GMing, but the players and the dice can change that result.

I remember the time that Eagle Eye Gjorni had hired my PCs in Balazar as bodyguards and was leading them to a mine, when, although an excellent

climber (as you may remember), he rolled 100 (RQ rolls here) on climbing a 
dangerous spot. "Oh, he slips," said I, "but he recovers," rolling the dice 
again and rolling another 100, "or he doesn't," as Gjorni fell 3000 feet to 
his death with his map, leaving the players stranded on the side of a mountain in the middle of nowhere, which had hardly been my intention.

That's why I always let Divine Intervention rolls stick, whatever their results. Why should the GM know any better than the players what the intentions of the Gods are?

Jim Chapin

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