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Jim Chapin says:
>The proper gamemastering style seems to me to be a balance between
>the game master's narrative, the player's actions, and chance.
>
>Without all 3, you are doing something, but it isn't a role-playing
>game.
With all due respect, who died and made you the official authority on this?
The point I particularly object to is your statement that chance is
required. Ever heard of diceless roleplaying games? Amber, for
instance? Or is that not really roleplaying?
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GAZZA
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