> I'm suggesting that the GM should have a good idea of
> where they want to go so that they are prepared for the problem so
> that they can ad lib competently and confidently.
But if there's still only one way through, one possible allowed end result, the players still have to toe the line to succeed. That's fine for small stuff, picking locks, solving puzzles, but for a scenario as a whole, it's very restrictive and disatisfying if repeated.
Wulf
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