>I agree with your first two assumptions but chance, especially in the
>form of randomization, is never a requirement. There are several very
>satisfying deterministic roleplaying games on the market (AMBER DICELESS,
>THEATRIX anf EVERWAY come to mind). The balance between player and
>narrator, between narrative and character, is essential.
Amber is one of my favourite systems. One day I mean to flesh out my
half-baked GLORAMBER DICELESS roleplaying system (possibly for an ARKAT era
game).
There is a Gloranthan Everway conversion already around (which looks rather
good).
Thom