Greg Stafford:
>>I myself have debated using 8, and the only real reason is that it's
>>"harder to divide by 8 than 5."
>>That seems pretty flimsy, and the 2nd ed may well have 8 in the end.
>
>Really, really don't do this. Games are supposed to be fun, and doing too
>much mental arithmetic is not. Any number that isn't a factor of twenty
>should not be used. Otherwise you have to convert from target number and
>masteries to a single number, and then divide.
It would be fairly simple to write the automatic augment value by each ability, especially for demos. It's not like the value will change during a session too often (if at all).
Peter Larsen
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