> It would be fairly simple to write the automatic augment value by
>each ability, especially for demos. It's not like the value will change
>during a session too often (if at all)
That's still another complexity. Hero Wars is currently a simple, fluid game. Every new special case and complexity detracts from that. I don't see any advantage to using 'divide by 8' that outweighs the advantage of 'divide by 10' - it is easier to use in play.
Cheers,
Graham
-- Graham Robinson graham_at_... Albion Software Engineering Ltd.
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