What do you mean by 'easier'? If we translate from HW ability notation to real-world descriptions, I suppose you mean that, in the real world, it is easier to improve from being a good apprentice to a journeyman than to improve from a 'near master' to 'the worlds greatest'. Perhaps so, but that is a simulationist argument. HW isn't a simulation, and HPs spent do not represent the amount of effort that your *character* has put into improving an ability. They represent the amount of effort (as it were, measured in terms of game sessions played) that the *player* has put into improving the ability. The two need have no connect at all.
As as to whether 17W2 is a 'good skill', in HW that depends on the power level of the campaign at the time. It would be an excellent skill in our campaign, probably not so in Wesley's Argrath camapign.
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