Re: Ability Advancement (and session design)

From: simon_hibbs2 <simon.hibbs_at_...>
Date: Tue, 19 Feb 2002 12:44:37 -0000

At this point I can't realy say whether I agree or disagree with this. I simply don't have enough experience of heroquesting and high level Hero Wars.

> > For example, if w3 is the threshold, perhaps we should make
> > all abilities above w3 increase at the Affinity cost of 3 HP
> > per increment? That would also give characters an incentive
> > for increasing those Affinities they've neglected for so
> > long because increasing them is so expensive.
>
> And what do you think the cost for w3 level affinities (and
grimoires
> etc.) should be?

Unchanged. My resons for upping the cost of mundane abilities that go above 2w is that (IMHO, and I know not everyone sees it this way) they're not realy mundane anymore. Affinities and grimoires are hard to improve because you are dealing with mythic/otherworld forces from the word go, while mundane abilities only hit this problem over the w3 horizon.

In heroquests you actualy move over to the otherworld and operate natively at a mythic scale, so you can improve your abilities much more quickly.

> My opinion is that costs should remain the same but for dramatic
> purposes, the session difficulties should go up faster than the
> character's best abilities.

Ok, but that doesn't make any difference to the rate of character progression, in fact arguably it should accelerate it.

> The other alternative to keep up dramatic interest is to blindside
> the characters by hitting them in unexpected directions against
> abilities that are underdeveloped. To avoid the howls of players
> saying this is "unfair", the best way in my opinion is through
their
> (lack of) relationships.

I think this is perfectly reasonable. Lower powered characters can perhaps escape the notice of at least some opponents and have the freedom to choose their own battles, but as they become well known enemies and leaders they will attract opposition from all sides. They will even become the deliberate object of attacks designed to exploit their weaknesses.

Simon Hibbs

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