Re: Ability advancement rate

From: primvsuk <darryl_at_...>
Date: Mon, 25 Feb 2002 13:43:00 -0000


> Other than the Hero Wars rules? <grin>
>
> I've had one death, one or two near deaths. Several followers dead.
The
> problem is, what do you do then? Introducing a new character at
starting
> levels will make him totally out-classed in scenarios that
challenge the
> others. So I feel you have to let the new character have some bump
ups.
>
> And anyway, many of the high abilities (and games) are not combat
based.

How about something like Bushido's Karma? A bonus starting HP for every level of mastery, in whatever the dead character had, plus a variable number for a "good" death?

Darryl

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