hhmmm,
send this 2 hours ago to the HERO WARS list, but it did not appear
there...
so I re-send it, this time to the list where the topic belongs to.
anyway, my post, discussing the "magic number" 14 as resistance default for magic feats etc
===8<==============Text der urspr�nglichen Nachricht=============== Hello Mark,
Mittwoch, 18:32:26, Mark wrote:
theunspokenword> Shattering a shield - assuming it is not magical or the like - means theunspokenword> beating a resistance 14. No big deal - this is cinematic style - theunspokenword> things break all the time around heroes!
ok by me, I nearly can see all that shattered shields & metal lying all over the battlefield when the Humakt Deathlord finally meets his Yarnafal counterpart, provided that the lunar god of war is capable of similar feats.
theunspokenword> Resisting magic for beings defaults to 14 unless you have some more theunspokenword> powerful and appropriate magic or ability of your own. So that theunspokenword> Vampire would resist the Humakti magic not with a mere 14 but its theunspokenword> Vicious Vivamorti Vigour 1w2 or whatever.
that leaves Delecti's zombies pretty vulnerable, unless
while b. is ok by me [though a bit "tweaky"], I don't get around a. [still, after 2 years :( when does a narrator rule "that feat augments, and this works as stand-alone <feat>"
"swordhelp" would be good candidate for augmentation only, but good players eventually will come with a nice "myth" of Humakt "swordhelping" some comrade.
-- Lest, zumindest an geraden Tagen!, Stefan Mittwoch, 20:35:35
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