>
> Ok, characters can interfere in a contest by augmenting one side
> or the other, lending APs or giving them edges.
>
> However the only way to damage the enemy is by reducing their
> APs. Is this correct? How about imposing negative edges (can't
> remember the technical term), or negative augments? How would
> that be resolved? I can't find a reference in the book.
>
> I'd guess you'd have to roll against the enemy's magical
> resistance, plus 5 for each point of negative augment, but
> this seems punitively difficult.
>
> How about the resistance being either 14 + (5 x penalty desired)
> or the target's best magical resistane ability, whichever is
> highest?
I would suggest that the formula might be more like max(14,
appropriate ability) + (5 x (penalty-1)).
Still pretty prohibitive - but as long as it applies equally to
narrator and player characters this does not matter.
Another way, if you want to make these kinds of things more common,
might be max( 14, appropriate ability, (5xpenalty) ).
regards,
Charles