I know Eurmal breaks the rules, but I would like some rul... ideas for creating eurmali players. I have some questions about it.
I suppose that a bonded one is the most common option, so his magic is something like 'feats'.
-Are there [always] separate abilities or he may use the 'runes' as a
sort of affinities?
-How many of these 'feats' could the eurmali have? (aproximation)
-Does the Eurmali need gestures or talking for make magic?
Regards,
Antonio
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