Re: Magical Augments - A little extreme?
My answer to the whole augmentation question is to simply chuck them in
favor of edges. Your hero has to use whatever basic skill he or she has
to actually hit, but the magic can vastly alter the effect of a landed
stroke. Augments only exist, in my opinion, to appease prior RQ players
who "need" their Bladesharps and whatnot. I prefer to award a target
number increase for appropriate roleplay or clever tactics, not for a
good die roll. Edges are all that HERO WARS/HEROQUEST requires, and I
have said this again and again since the original playtest.
Michael Richard Schwartz | Language is my playground,
mschwartz_at_... | and words, its slides and
Ann Arbor, Michigan USA | swingsets. -- yours truly
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