Re: Magical Augments - A little extreme?

From: David Cake <dave_at_...>
Date: Thu, 11 Apr 2002 03:02:07 +0800


At 1:42 PM -0400 10/4/02, Michael Schwartz scribbled:
>My answer to the whole augmentation question is to simply chuck them in
>favor of edges. Your hero has to use whatever basic skill he or she has
>to actually hit, but the magic can vastly alter the effect of a landed
>stroke. Augments only exist, in my opinion, to appease prior RQ players
>who "need" their Bladesharps and whatnot. I prefer to award a target
>number increase for appropriate roleplay or clever tactics, not for a
>good die roll. Edges are all that HERO WARS/HEROQUEST requires, and I
>have said this again and again since the original playtest.
	You need non-edge augments because not all contests are extended.
	And it just doesn't seem a good match for some effects.
	But on the whole, you are right.
	And I would be happy to run the rule that you can use an 
augment feat as many times as you want, but only one can increase ability value and the rest must be edges.
	Cheers
		David

Powered by hypermail