Re: Magical Augments - A little extreme?

From: David Cake <dave_at_...>
Date: Thu, 11 Apr 2002 14:04:46 +0800

At 10:28 PM -0700 10/4/02, Roderick and Ellen Robertson scribbled:
> > >If you take away the ability of a Devotee to use multiple feats from the
>> >same affinity when augmenting, then his magic is no better than an
>> >Initiate's *when augmenting*.
>> Sure it is. Without an improv penalty, he will be able to
>> augment an average of 1 point higher.
>Wow, *that*'s worth spending an additional 30% of my time on.
	Augments aren't worth spending your time on.
	Breaking the basic balance of the game so that they are is a Bad Thing.
	And if your sole reason for becoming a Devotee was to get 
better at augments, umm, well.

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