I want to chime in to agree with Terry here. In my game I have a house rule (which I may get around to posting to my website someday) that allows folks to use a single feat to augment a *single action* without taking an unrelated action. "I strike at him using Humakt's 'Shield Breaker' feat!" (Player rolls for the feat to generate an edge, then rolls Close Combat). The feats must also match the situation. IE You can't use "Shield Breaker" if your opponent is not using a shield.
Much as Peter seems to be suggesting, I also only allow "generic" feats to last the entire contest. In my game, feats that seem to describe single actions can *only* be used to affect single actions. (IE Truesword Stroke only affects one single stroke with a sword) This cuts down on the amount of pre-contest power-ups and makes the contest itself more colorful. It *does* increase the dice rolling, which will not be to everyone's taste...
In simple contests I allow all the augmentations to be accumulated together as a bonus, as usual.
~Kevin
Powered by hypermail