>hmm, kind of this using multiples of 8 or 10 as base for "fixed"
>augments have been proposed on this list earlier and are suggested in
>BA, too.
>while I agree that this works and speeds up play, it is boring.
>at least not as entertaining as the original rule with all that
>possibilites of failure, good/bad luck etc.
We've used the rule for about two years now. While it does speed play in theory (and I use it extensively for NPCs) the players normally seem to go for a bigger advantage and actually roll anyway.
Cheers,
Graham
-- Graham Robinson graham_at_... Albion Software Engineering Ltd.
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