>An ideal mechanical solution, IMO, would be an augmentation mechanic
>that gives 'diminishing returns' rather than 'escalating returns'.
>That would be a pretty major thing to do, though, and I don't have
>a rule I'm 100% happy with even for my own purposes, so never mind...
That's a more positive way to continue.
Here's an idea I've been thinking on: Add the previous Augments to the resistance of the next one. So if you augment by 5, that's a 5W resistance. Then you want to augment by another 5 - but this time it's resistance 10W (5W +5). For quick augmentation, subtract half the existing augment (round any way you like) from the next augment.
Wulf
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