Re: player freedom vs gloranthan norms

From: KYER, JEFFREY <jeff.kyer_at_...>
Date: Tue, 09 May 2000 12:03:09 -0400

"Hibbs, Philip" wrote:
>
> >Invisible Orlanthi or Eurmali, sure, but its probably an
> >affinity with some difficulty (perhaps a D+20 or so)
>
> That's what I'd expect, but I don't remember seeing "invisibility" listed as a
> difficult magic.
>
> Philip Hibbs http://www.snark.freeserve.co.uk/
> Opinions expressed may not even be my own, let
> alone those of any organisations, nations, species,
> or schools of thought to which I may be affiliated.
>

Probably not.

But then, in all the stuff I'd seen, I didn't even *see* invisiblity listed as an affinity for anyone. Judging from the affinity and difficulty list, I'd figure something subtle like invisiblity would be good for increased difficulty.

A narrator should, of course, rule as he sees fit for the group -- some might allow it, some might not. I'll probably give it a +10 or +20 (more likely) difficulty if the threatened "Invisible Beserk Humakti Ducks With Real Kung-Fu Grip" arrive. Sometimes my players scare me. Thus, if a player really wants to have an invisible character, he can. But the difficulty makes it a very tough to do on a _casual_ basis.

As a narrator, I just don't like invisibility as its such an easy out for me (invisible thieves and villians) that annoys the players. And when the heroes are running around invisible, it annoys me. Best to keep the annoyance level to a minimum all around.

Jeff

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