An obvious extension of this rule to +^1/5 to give edges, used with Magic Armour abilities, and such like. But why stop there? Why not have an Armour ability, and add it to the Warrior (etc.) keywords. Similarly, have a Weapon ability. Use these to replace weapon and armour ranks.
A default Warrior (Weapon 17, Armour 17) would have a ^3 offensive and defensive edge, as now, but could start with metal armour, ^4 (1W) or ^5 (5W). The Weaponthanes of the tribal King (Armour 10W2) have magic armour (^10), of course. Anyone can improvise (default Weapon 6) a simple weapon (^1). It works rather nicely.
The rules for weapon and armour ranks seem like an 'add on'. I like rules to be 'clean'. Is this approach better? I think it better sits with the idea that mundane equipment is not worth describing, but gives the option of being The Black Knight (Armour 10W3) if you want. Also, armour and weapons being reduced to the same as other abilities gives a few more options for contests (weapon breaking, for example).
Any comments?
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