Re: Automatic augments: no more ranks?

From: Benedict Adamson <badamson_at_...>
Date: Wed, 17 Apr 2002 14:49:45 +0100


> giangero wrote:
> It's a clear and fine approach in most cases, but I don't think it
> fits with the HP system:
> spending 1 HP to raise an ability from TN to TN+1 is a bit
> expensive if the only applicable improvement is a +1/5 in your weapon/armor
> rank.

wulfcorbett replied:
> It's also particularly unfair as you don't have to pay any HP for
> armour (or other mundane equipment) at all!

I also suggested altering the character generation keywords, so the lists of equipment were replaced by equipment abilities, and there would be no net change in the protection provided to new characters by their armour, so my suggestion is fair in that respect.

I once spent a HP to cement the benefit of some metal armour my character looted, yet this has almost never been useful to her in a contest. The rules explicitly encourage you to ignore equipment, but require you to spend HPs to cement equipment. That is not a 'fair' HP cost: spent HPs should provide benefits. Someone who wants to play a Mostali is even worse off. My suggestion would eliminate unfairness caused by HPs spent on equipment being different from HPs spent on abilities.

Powered by hypermail