Re: Re: Automatic augments: no more ranks?

From: Benedict Adamson <badamson_at_...>
Date: Thu, 18 Apr 2002 14:16:25 +0100


simon_hibbs2 wrote:
...
> You'd need to factor in magical enchantment abilities (maybe they
> allow you to get more that +1 ability per HP somehow?). How does
> using Smithing abilities to make superweapons work? etc.
...

Good point.
One way is the difference between 'related' and 'unrelated' HP costs. If the character uses their Smithing ability during play to forge (reforge, sharpen, whatever) the weapon, they can spend HPs at the 'related' rate.

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