> Clearly some special rules would be
> required concerning the starting ability ratings of items, at
> which point much of the simplicity of the concept gets lost is
> special cases of the starting character ability rating rules.
Exactly like the Wealth ratings. Common = 15. A Greatsword is 5W, like Wealthy.
> I have a feeling the basic idea is going to get drowned in
> discussions of the minutiae. What soemone needs to do is go
> away and think through all the implications of this for other
> aspects of the rules, and how to fit it into character generation,
> and present a working draft.
Agreed on that. I'm thinking it over. It's certainly easier to use Smithing on a rating than on a fixed rank...
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