Re: HP bumps.

From: Alex Ferguson <abf_at_...>
Date: Tue, 7 May 2002 17:13:35 +0100 (BST)

Tim Ellis:
> Of course, this is something else that is within the GM's power to
> control. If the Player has come to the conclusion that the optimal
> approach is to reserve enough HP to bump every roll in a session, just
> run a session in which they need to make two or three times as many
> rolls - they'll have to run out sooner or later! (bumping your Combat
> augment may be a "more efficient" way to improve your combat then
> spending a HP to increase your skill, but only if you recover/generate
> HP at a faster rate than you get into fights!)

Because this feels like playing the system, not the game, that's why. If one has a chat-high, roll-low type of game, and all are happy with that, isn't it more sensible to change the balance between bumps and ability increases, rather than changing your playing style to suit a mechanic that's intended to support it?

Cheers,
Alex.

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