I have two questions. The power of the daimone is determined by the
success and ability level of the awakener..but in what manner? Say
you have a secret of 4W, what strength of Daimone do you get with a
minor or major success? For that matter, what sort of contest? An
ability test? A simple contest against default resistance 14?
>>>>
>From an "ordinary" object, don't expect a massively powerful Daimon. Just
about any awakened object would be much weaker than a "starting" Wyter, or
even a divine companion (ST 26).
Just as a quickie, not-thought-out rule of thumb, I'd suggest [Awakener's Ability rating]-8 (or 10) for the Awakened Daimon's primary ability on a Marginal Success, up to maybe [Ability rating] (or even [Ability rating]+5) on a Complete success. Shade the intermediary successes to taste.
I'd probably use a resistance of 14, as this *is* a Capital-S Secret.
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My second question is how does the daimone interact with the item's
owner. Mental communication is the easiest way to rule this, but
would that be only when touching, or allowed at some distance? Maybe
making mental contact has a certain resistance, so depending on the
daimone strength it might or might not manage to talk at a distance.
Or is mental communication too fancy? Maybe the item hums or gets
warm or otherwise cryptically signals, in much the way that the clan
wyter does?
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Base the communication on the rules for wyters. Only the Awakener (or someone that he personally made the item for; or a thief that has managed to steal the item, *and* also figure out the mode of communication) can understand, or perhaps even *sense*, the "communication".
>>>
One thought on Daimone strength, to ignore what is written, is that
you have to roll a simple contest against the strength that you wish
the daimone to be. On any success you get the daimone at that
strength. With a marginal/minor success however the daimone will
have drawbacks or limitations (perhaps no mental communication if
that is standard, or certain quirks such as a cup that doesn't like
strong drinks or a staff that is afraid of fire). With a major
success you get the daimone as advertised. With a complete success
it has minor additional powers (a cup can detect poison, or purify
water that is put into it. A staff can strike otherworldly foes, or
communicate with elves, would be some sample ideas).
>>>>
And these work too.
Basically, you should get a minor magical item that is unique and only usable by one person. It is a way for a follower of a Crafting God to gain a very minor Divine Companion, even if (s)he doesn't otherwise qualify for one. It probably shouldn't have more than a low mastery in any ability, unless (in the opinion of the narrator) extra-special circumstances exist (A masterwork Complete-Success-when-Created item might have a more powerful Daimon associated with it, or awakening the Daimon of the Thousand-year-old clan Throne, or such like).
RR
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