>As was vision though not so much.
>And spirit scouting was tricky to handle.
>And lankor mhy reconstruction of the past and other similar mystery
>busters were a pain too.
>And sense chaos. Though sense assassin was never a problem because
>there were so few assassins. But almost every scenario had some chaos
>in it.
Most of these are controllable under the HW system because it allows for/relies on degrees of success.
"You get a bad feeling in your stomach around that guy." "You look into the past and see a shadowy hand reach under the plate to remove a piece of parchment." "Your spirit says he sees something big that reminds him of a good-tasting rock."
So, personally, I doubt I'd make any of the above extra difficult feats.
Whereas invisibility is not only problematic, it's binary -- either you succeed in becoming invisible, or you don't. The degree of success only comes into play for the effect's duration.
Take care >>> Robin
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